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Advanced [show]


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Layabout uniform. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He struck the Layabout job and began his own company from there.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Bonds: Job, Family, Rich. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Clapham, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. Pink pearl (110 gp). Amethyst (110 gp). Deep blue spinel (1200 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy yellow suit. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he's in love

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Mentor. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Charles Milton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Disease. Bonds: Attractive, Rich, Slave, Family. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Robert Nash, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Peridot (60 gp). Jasper (60 gp). Jet (100 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Anthony Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a blue poncho over his likewise colored trousers and shirt. With bright white hair and a scraggly beard. His eyes are hazel and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. Anthony was born on a far western plains where he grew up under the tutelage of his father, an expert Banker. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Anthony Kensley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. He has shaved his head bald. His eyes are a pleasant violet.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Rich, Nature, Family. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Percival Kendal, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Coral (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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