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NPC Generator

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Advanced [show]


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south his family was never financially stable. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Theobald Chatham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Extrovert, Logical. Bonds: Mentor, Criminal record, Enemies. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Trym Chester, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 24000 cp.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Everard Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs


Thomas Stanley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of giants once and for all.

History: He got into the Dyer business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Thomas began to lead the lost caravan. He has achieved small success as a Dyer.

Motivation: Someone believes him a fraud; and to be a blacksmith again

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Thomas Stanley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 10 (+0)7 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


John Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Greedy. Bonds: Rich. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

John Sutton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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