Solomon Cromwell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a large tan jacket. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: Solomon was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Assassin.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious, Family. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Manfred Everly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Addict. Bonds: Poor, Adventurer. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1800 sp.
Adelard Kensley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He wears his hair in dreadlocks. He has a dull look in his brown eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family He has had some formal writing training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Immigrant, Criminal record. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Rhodochrosite (10 gp).
Kyle Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many gnolls want him driven away; and he has passion for adventuring and risk
Ideals: Professionalism, Entrepeneur. Bonds: Adventurer, Military, Enemies. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Robert Ryley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has done his best to style his silver hair to look like a famous performer. His blue unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Disease, Selfish. Bonds: Rich. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Brown-green garnet (60 gp). Black opal (600 gp). Tourmaline (60 gp). 1 Everburning torch. 1 Antitoxin. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
