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NPC Generator

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Advanced [show]


Dustin Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to hide his balding. This blue eyed southerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he is content

Ideals: Athletic, Logical. Flaws: Secretive, Mundane. Bonds: Nature. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Harrington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills Perception +0, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Amber (100 gp). Moss agate (13 gp).


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a flapper bob. His fierce brown eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Jeweler.

Motivation: Money/treasure.

Ideals: Joker. Bonds: Rich, Attractive, Job, Slave, Adventurer. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Sheldon, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is short and silver. His eyes are green and catlike.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Impulsive, Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Tim Sheldon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Frederick Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy brown suit. He wears a feathered hat to hide his balding. He has blue eyes and a brown hat with a red feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. Some 7 years later his spouse died after the birth of his son. Heartbroken, Frederick never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Family, In love, Slave. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Ashley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)8 (-1) 9 (-1)12 (+1)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast forest. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Rich, Nature, Adventurer, Family. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Gerald Denholm, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Zircon (20 gp). White pearl (140 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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