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NPC Generator

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Advanced [show]


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Rich, Enemies, Criminal record. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Wentworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His long brown hair is drawn into a two foot long braid. His violet eyes are passionate and lively.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Shepherd again; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor, Job. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Shelley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 12 (+1)7 (-2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is drawn into a tight pony tail with a card scrunchie. His gray eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of goblins once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Norman's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Courier for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 18 (+4)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Sydney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is dressed in earthy colors with a yellow and black handkerchief worn on his right side, and his gloved hand is found clutching a crossbow. His hair is always cut to a buzz. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Justice, Fighting. Bonds: Criminal record, Nature, In love. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Adelard Sydney, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Roger Brixton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy blue suit, and a wedding ring on his left hand. His long red hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the large cave and found the beat up scythe and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, In love, Adventurer, Nature. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Roger Brixton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20000 cp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). 6 Acid flasks. 2 Thunderstones. 1 Everburning torch.


Social Check DCs

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