Hunter Davenport, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is brown, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Conrad Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is long and chestnut with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Conrad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Fletcher soon after.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Military, Job. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20 pp. 1 Minor magic item.
Drogo Altham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair is golden and curly. This brown eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Architect father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 11000 sp. 1 Minor magic item.
Arnold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is unkempt and raggedy. His fierce gray eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Brown-green garnet (150 gp). Tiger eye turquoise (5 gp). 1 Masterwork Artisan’s tools. 1 Backpack.
Miles Soames, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant hazel.
Personality: He hates Humans with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Adventurer, Criminal record. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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