Adam Copeland, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.
History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp. 1 Minor magic item.
Hugh Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with deerstalker hat. His hair is cut close to his head. His fierce violet eyes like to dwell on things.
Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Blacksmith like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp.
Tim Conway, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He keeps his red hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Logical. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6
Possessions: 1300 sp.
John Deighton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears tattered old clothes. His long auburn hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.
History: John was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp.
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Map Maker. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Masseuse, but he got bored and became a Map Maker. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Guardian, Criminal record. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 70 pp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

