Solomon Prescott, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly black, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Unemployed, Solomon learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Logical. Flaws: Racist. Bonds: Rich, Job, Attractive. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (500 gp).
Gunter Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports blue clothing, slightly heavier than average wear. His auburn hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His brown hair and beard is wavy and long. His eyes are a pleasant brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and to pay off his debts
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Immigrant, Debt. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Rolf Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He dresses like a well dressed Body Guard does. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to be a masseuse again
Ideals: Logical. Flaws: Insane. Bonds: Job, Mentor, Military. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Drogo Home, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt with thin green vertical stripes and grey pants. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Smoky quartz (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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