Heward Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He has a hunchback. His silver hair is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heward was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Ugly, Shy, Secretive. Bonds: Family, Immigrant. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Rose (80 gp). Smoky quartz (80 gp).
Bertram Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His hair is chestnut and very short. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Bertram was born the youngest of three triplets. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Flaws: Hedonist, Antagonistic. Bonds: Rich, Family. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. 1 Masterwork Common Melee.
John Kitchur, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His long silver hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Roofer, John learned a great deal about his father's area of expertise. John was born on a far southern mountains where he grew up under the tutelage of his father, an expert Roofer. He has set out to sabotage the competition.
Motivation: To be a Layabout again; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Balimaar Ainsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black shirt with thin tan vertical stripes and grey pants. He is an epitome of beauty. His white hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Cory Gentry, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Addict, Shy, Impulsive. Bonds: Religious. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 10000 cp.
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