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NPC Generator

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Advanced [show]


Gomory Ashley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case, and is pretty ugly. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Gomory Ashley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 8 Acid flasks. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a green and brown robe with the hood down. His hair is greying and his face has many wrinkles. He has blue eyes.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Shy. Bonds: Mentor, Adventurer, Job. Occupation: Barber

Voice: Raspy

Attributes [hide]

Patrick Rodney, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 11 (+0)6 (-2)
Skills Persuasion +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Adelard Hadley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is long and unkept. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Adelard Hadley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down, and carries nunchakus. He wears a small hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his painting dream.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Joker, Artistic. Bonds: Family. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Shane Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black cloak, he is not a threatening figure. He has wavy black hair. He has amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Immigrant. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Frederick Walcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Terran, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 600 sp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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