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Advanced [show]


Nicholas Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with violet socks and a vest with buckled shoes. His tied-back hair is silver. His fierce amber eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 6 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Rich, Criminal record. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Kirby, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green armored body suit, with a simple grey line shooting up and back down, and sports empty pouches on his belt. His hair is chestnut, silky, and of moderate length. His eyes are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Charlton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Architect. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist, Fighting. Bonds: Job, Attractive, Mentor. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Ernest Gresham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Stafford, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Mayor

Voice: German accent

Attributes [hide]

Clerebold Stafford, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Shane Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and green robe with the hood down. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He has chestnut hair. He has hazel eyes.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Detective for hire.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Addict, Mundane, Fearful. Bonds: Job. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Shane Allerton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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