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NPC Generator

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Advanced [show]


Adam Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear green tank tops with black pants. He wears his red hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adam's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Joker, Artistic. Flaws: Insane, Antagonistic. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Adam Hastings, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (700 gp). Jet (150 gp). Violet garnet (700 gp). 1 Hourglass. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Trym was born in the south. At a young age he loved to build and create. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and regain custody of his son

Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Trym Kenley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)10 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Blakely, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Bather. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Opinionated. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Simon Blakely, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Cory Langston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he has a crush on the local sailor

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Enemies, Has a crush. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Langston, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3200 sp. Rose (20 gp). Jasper (20 gp). Chalcedony (20 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a mace on his belt. He is physically well-built. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Bonds: Attractive, Rich, Immigrant. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

William Wedgwood, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Hematite (6 gp). Red spinel (90 gp). Red spinel (90 gp).


Social Check DCs

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