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Advanced [show]


Frederick Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Disciplined. Bonds: Rich, Attractive, Family, Mentor. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Frederick Burton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 2 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 3 (-4)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp. Brass mug with jade inlays (400 gp).


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports white clothing, slightly heavier than average wear. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's father didn't care for him much, and the feeling was mutual. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Manfred Adley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 7 (-2)18 (+4)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Silk rope.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple grey robe with white stripes complete with hood. He keeps his long black hair kept up in a rat tail. His hazel eyes peer out from beneath his Stetson grey hat.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Locksmith, Guy learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 6 years.

Motivation: He is not mentally stable, and does not behave rationally; and to be a ploughman again

Ideals: Artistic. Flaws: Hedonist, Impulsive, Insane. Bonds: Job. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Guy Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Everard Astley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white cloak and cross-gartered violet stockings. His silver hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Terse. Bonds: Military. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Everard Astley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Druidic, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears bulky blue painted plate armor. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Interpreter, Randal learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Randal Marston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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