John Altham, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a black costume with the symbols of luck on his torso. He has a hunchback. His silver hair is singed and shortened. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Adelard Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown broad hat and brown clothes. He wears a broad hat to hide his balding. He has several tiny amethyst earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: He was raised in a plains tribe. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Gifted, Fighting. Bonds: Rich, Religious, Nature, Criminal record. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carnelian (20 gp). Pink pearl (120 gp). Deep blue spinel (400 gp).
John Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and he has a crush on the local dyer
Flaws: Ugly. Bonds: Has a crush, Rich, Slave. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Star rose quartz (80 gp). Smoky quartz (80 gp). 1 Silver holy symbol.
William Kendall, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, William studied abroad. A gifted student he started as a Marshal, but he got bored and became a Brewer. He has worked as a Brewer like his father before him.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 17000 cp. Jasper (40 gp). Golden pearl (160 gp). Amber (160 gp).
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered trident and tarnished scimitar as well. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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