Gerald Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He is bristling with hidden weapons, mostly sickles and daggers. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Disciplined, Philantrophist. Bonds: Criminal record, Poor, Adventurer. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Azurite (14 gp). Lapis lazuli (14 gp).
Clerebold Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak, and he perpetually has his shield ready. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.
Personality: Eccentric and domineering, Clerebold will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Sapphire pendant on gold chain (700 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). An abacus with copper, silver and gold markers (160 gp).
Gomory Appleton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has a moderate pudge and is not very fit. He wears his chestnut hair up. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. A freak accident while working with his Dyer father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Adventurer, Rich. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Amber (90 gp).
Henry Trollope, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. With bright chestnut hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 pp.
Alex Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a brown and yellow robe with the hood down, and sports empty pouches on his belt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp.
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