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Advanced [show]


Randal Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his violet eyes scan people very quickly.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Gifted, Artistic. Bonds: Rich, Attractive, Enemies, Guardian. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Randal Eastaughffe, Male Human Fighter 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Norman Wakefield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Guard. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Norman Wakefield, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Guy Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears grey cloth garments or leather armor. He wears a feathered hat to hide his balding. His eyes are gray and he is always smoking a pipe.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Knight in town.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Bonds: Job, Military, Immigrant. Occupation: Knight

Voice: Whispers

Attributes [hide]

Guy Mori, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has silver hair. He has gleaming, smiling green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Stanley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 5 (-3)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. He has wavy blonde hair. He has a dull look in his violet eyes.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.

History: John was born with his mother's beautiful face. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Sculptor job and began his own company from there.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

John Churchill, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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