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NPC Generator

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Advanced [show]


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is well dressed, constantly wearing a green suit, black shirt, and white tie. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He takes great joy in being the best Merchant in town.

History: Odo hails from a village terrorized by illithids. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Odo Burton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. Blue quartz (15 gp). Rock crystal (30 gp).


Social Check DCs


Frederick Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is heavily combed to the right. He has a dull look in his violet eyes.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Attractive, Military. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Frederick Cooper, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is blonde. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: He got into the Bellfounder business at a young age. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Slave, Job, Rich. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Cotton, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Clayton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He has shaved his head bald. This gray eyed westerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Fighting, Justice, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Jocelyn Clayton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Reynard Woods, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. He has a dull look in his amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Insane, Mundane. Bonds: Attractive, Job, Slave. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Reynard Woods, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 27000 sp. Carnelian (60 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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