Tim Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. He has gleaming, smiling brown eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Flaws: Cynical. Bonds: Attractive, Military, Poor, Immigrant. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Ralf Marley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a grey feathered hat and grey clothes. With a patchy red beard and wild red hair. His gray eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: Ralf was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Athletic, Professionalism, Impeccable. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Bertram Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His skin is fair and his fingers are delicate and long. His auburn hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to clean up the streets
Ideals: Gifted. Flaws: Disease. Bonds: Military, Criminal record, Guardian. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: Hematite (7 gp).
Raymond Marston, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with blue lining and desert motifs. He sports a long chestnut beard, and similarly colored long hair. His gray eyes are passionate and lively.
Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted psionic powers by his dying sister.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. 1 Minor magic item.
Rolf Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times, and sports empty pouches on his belt. He wears a colorful flower in his chestnut hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: Rolf was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has worked as a Animal Trainer like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Logical. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Alexandrite (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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