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Advanced [show]


Solomon Huxley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, blue shirt, and grey tie. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Solomon studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted necromantic powers by his dying brother.

Motivation: To unite with his brother.

Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Solomon Huxley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 18 (+4)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Percival Preston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and golden. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Percival Preston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Fire opal (600 gp). Coral (50 gp).


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. His hair is short and blonde. His blue eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Seamstress. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he is content

Ideals: Entrepeneur. Flaws: Mundane, Addict. Bonds: Poor, Job. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Brandon, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His auburn hair is still thick. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: William was born in the south. At a young age he loved to build and create. William was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Blyth, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 6 (-2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his monstrous two handed axe ready. His chestnut hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of eastern immigrants he idolized his mother. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Heward Barlow, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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