Rolf Browning, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear pastel clothing when he does not wear armor, marred by beers. His hair is cut close to his head. His amber eyes peer out from beneath his top pastel hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: Rolf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (13 gp). Malachite (13 gp). 1 Masterwork Thieves’ tools. 1 Hourglass.
Richard Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is silver. He has a dull look in his violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Military, Criminal record, Job. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3100 sp. 2 Alchemist’s fire. 1 Antitoxin. 2 Holy water.
Chad Clare, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and auburn. His half smiles and green eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Jeweler soon after.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Bonds: Poor, Attractive, Enemies, Mentor, Job. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Gomory Addington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Bellfounder does. He wears his blonde hair down. His green unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Shipwright, who enjoyed hunting, Gomory was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has worked as a Bellfounder like his father before him.
Motivation: To clean up the streets; and to be a shipwright again
Flaws: Disease. Bonds: Job, Guardian, Rich, Nature. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (800 gp). Azurite (8 gp). Violet garnet (800 gp).
Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Kyle will drive conversation. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Extrovert, Gifted. Bonds: Adventurer, Poor. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. Freshwater pearl (10 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 3 Tanglefoot bags. 1 Smokesticks. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
