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NPC Generator

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Advanced [show]


Roland Wesley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in black turtlenecks beneath a grey coat with tan slacks. His whole body is exceptionally muscular. He has moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Roland studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Roland Wesley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a green armored body suit, with a simple brown line shooting up and back down. His broad hat is riddled with cuts and holes. He has green eyes and a green hat with a brown feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Greedy, Disease. Bonds: Adventurer. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Cory Garrick, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Moss agate (15 gp). Chrysoberyl (80 gp). Malachite (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He keeps his silver hair in a pixie cut. His eyes are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: Born in the south to a Knight, Kyle learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Fletcher; and he would like to get married and retire

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Immigrant, Has a crush. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Kyle Cumberbatch, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and sports empty pouches on his belt. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 14 years.

Motivation: He seems to be bored by most things; and expand his business

Flaws: Mundane, Antagonistic. Bonds: Religious, Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Roger Birkenhead, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Anselm studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Breeden, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)17 (+3) 14 (+2)15 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Terran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Moss agate (9 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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