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NPC Generator

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Advanced [show]


Aldous Enfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.

Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting, Justice. Bonds: Attractive, Poor. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Aldous Enfield, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 cp. 4 Smokesticks.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair is long and brown with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. One day when Gerard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his mother started working long hours to provde for them. He was granted necromantic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and marry his sister to traveling adventurers

Ideals: Gifted, Impeccable. Flaws: PTSD. Bonds: Attractive, Rich, Family. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Gerard Blythe, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. His blonde hair is thinning but still full. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast island. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Nature, Job. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Manfred Alby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Clerebold Ramsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He has a large grey mantle and cape that has been intricately interwoven into his green robe. His brown hair is singed and shortened. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Spice Merchant and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Shy. Bonds: Criminal record, Mentor, Job. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Ramsey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Guard profession.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Job, Enemies. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Gerald Upton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 7 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Citrine (30 gp). Aquamarine (400 gp). Sard (30 gp). 1 Chain shirt.


Social Check DCs

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