Hunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in grey turtlenecks beneath a blue coat with white slacks. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He works hard and plays hard.
History: Born to a Ruler, his mother struggled to pay the bills. A gifted student he started as a Ruler, but he got bored and became a Courier. He has never given up on his painting dream.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a ruler again
Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp. 1 Chain shirt. 1 Chain shirt.
Godfrey Vance, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Shoemaker, but he got bored and became a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Shoemaker again; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Poor, Attractive, Job, Mentor. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
William Clare, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white costume with the symbols of the sun god on his torso. His long white hair is drawn into a two foot long braid. His blue eyes peer out from beneath his deerstalker white hat.
Personality: William is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Shane Wakefield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear ponchos typically of a light black in addition to tight pants. He is tall, broad shouldered and powerfully built. His chestnut hair is styled in orderly dreadlocks. He has brown eyes and a black hat with a green feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Cook soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Bonds: Criminal record, Poor, Job. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Aquamarine (900 gp). Coral (120 gp). Peridot (30 gp).
Heward Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He has shaved his head bald. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Blacksmith, Heward learned a great deal about his mother's area of expertise. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Job, Criminal record. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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