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NPC Generator

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Advanced [show]


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a violet and brown robe with the hood down. His head has been shaved. His green eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Logical, Impeccable. Flaws: Ugly, Insane. Bonds: Family. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Norman Melancon, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his tan robe and has his flail always slung over his shoulder. He has a hunchback. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and to reunite with his absent father

Ideals: Optimist, Gifted. Flaws: Ugly, Lazy. Bonds: Family. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Everard Myerscough, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear black tank tops with white pants. He is bald on top and has large red tufts of hair around his ears. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Job. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Bentley, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: Calm and collected, he is a well trained Mercenary. He also has developed a complete distrust of the Glassblower profession.

History: He got into the Mercenary business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Ralf Tatum, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Zircon (80 gp). Lapis lazuli (13 gp).


Social Check DCs


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his music dream.

Motivation: He's looking for his big break; and to reunite with his absent father

Ideals: Athletic, Joker, Artistic. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Patrick Royal, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)4 (-3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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