Diggory Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red armored body suit, with a simple white line shooting up and back down. With a patchy white beard and wild white hair. This green eyed southerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Diggory was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Professionalism. Flaws: Depressed. Bonds: Military, Job. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Malachite (9 gp).
Jocelyn Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Jocelyn was born the youngest of three triplets. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Many gnolls want him driven away; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Enemies, Family, Criminal record, Adventurer. Occupation: Bookbinder
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1 Masterwork Heavy steel shield.
Ernest Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, yellow, dusty cloak. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: Ernest was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Chalcedony (60 gp). Jasper (60 gp).
John Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has no hair. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Weaver, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and to be a weaver again
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Bloodstone (40 gp). Rose (40 gp).
Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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