Arnold Haley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: Eccentric and domineering, Arnold will drive conversation. He is a very good compulsive liar and kleptomaniac.
History: He was born in a small plains village. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork studded leather.
Godfrey Shelly, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Miner. His blonde hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Terse. Bonds: Job, Religious, Enemies. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 2 Smokesticks.
Kody Huckabee, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man wears an entirely black suit with brown socks and a vest with buckled shoes. He has a brown handlebar mustache and slicked back brown hair. His eyes are green and beady.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Engraver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.
Guy Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes, and carries daggers. His hair is chestnut and curly. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He then took over the family business and is one of the better Stableman for hire.
Motivation: He wants to get laid; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Fighting, Justice. Bonds: Has a crush, Immigrant, Job. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
Hugh Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hugh was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Insane. Bonds: Family, Job. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
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