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NPC Generator

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Advanced [show]


Simon Pickering, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. His long brown hair reaches down to his waist. His half smiles and green eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Simon Pickering, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 5 (-3)14 (+2)
Skills Insight -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Lance Easton, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly longbows and quarterstaffs. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of brigands once and for all.

History: Lance was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Selfish. Bonds: Criminal record, Enemies, Family, Attractive. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Lance Easton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Jade (160 gp). Iolite (50 gp). Coral (160 gp).


Social Check DCs


Wymar Winchester, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: Gifted from a young age, Wymar studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Professionalism, Gifted. Bonds: Religious. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Wymar Winchester, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Hematite (9 gp).


Social Check DCs


Guy Clayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a blue suit. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Clayton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Jasper (30 gp).


Social Check DCs


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His whole body is exceptionally muscular. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Nature, Criminal record. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Gilbert Adley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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