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Advanced [show]


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He dresses in blue turtlenecks beneath a black coat with grey slacks. His long blonde hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Anselm was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Hunter.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Attractive, Job, Family, Criminal record. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Weld, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2800 sp. Solid gold idol (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Solid gold idol (500 gp).


Social Check DCs


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: Calm and collected, he is a well trained Roofer. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Rich, Job, Enemies, Religious, Mentor. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His brown hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bowyer father left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Insane. Bonds: Rich, Attractive, Criminal record, Mentor. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Hubert Sherwood, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean black cloak covering his clean studded leather. His long brown hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Tailor, Gerard learned a great deal about his mother's area of expertise. His childhood dream was to be a Beggar, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Gerard Colton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 8 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp. Aquamarine (300 gp). Zircon (30 gp). Peridot (30 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Spy. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: He got into the Spy business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Aldous Hampton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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