Dean Van Es, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey cloak and cross-gartered black stockings. His moppish blonde hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Seeks redemption; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Don Staurheim, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the south. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Don was raised in a hard working conservative environment. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He became a Hunter soon after.
Motivation: To unite with his sister.
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp.
Theobald Sydney, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of strength around his neck, and a mace on his belt. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Attractive, Military. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40000 sp.
Trey Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: To prove his worth to the world; and to reunite with his absent father
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp.
Hugh Walcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears just a yellow suit. His white hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Antagonistic, Selfish, Impulsive. Bonds: Nature. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold dragon comb with red garnet eye (700 gp). Silver chalice with lapis lazuli gems (90 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item. 1 Minor magic item.
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