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Advanced [show]


William Blakely, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His wide-brimmed hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Spice Merchant business at a young age. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Ugly, Addict, Impulsive. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

William Blakely, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2200 sp. Red garnet (100 gp). Eye agate (16 gp). Sard (60 gp). 1 Backpack. 1 Good lock.


Social Check DCs


Alexandre Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time, and his gloved hand is found clutching a bastard sword. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny ruby earrings on each ear.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Impeccable. Bonds: Rich, Adventurer, Job. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Ainsley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1600 sp. Freshwater pearl (5 gp). Violet garnet (500 gp).


Social Check DCs


Drogo Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Barrister, Drogo learned a great deal about his mother's area of expertise. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Barrister soon after.

Motivation: To be a Ploughman again; and sabotage a competitor

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Drogo Winchester, Male Human Fighter 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Wymar Langley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Wymar Langley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Laborer, Guy learned a great deal about his father's area of expertise. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Fighting, Artistic, Logical. Flaws: Impulsive. Bonds: Job, Military. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Middleton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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