Rolf Myerscough, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky green painted plate armor. His chestnut hair is singed and shortened. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with dancing.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Rock crystal (80 gp). Bloodstone (80 gp). Smoky quartz (80 gp). 2 Tanglefoot bags. 2 Smokesticks. 1 Antitoxin.
Geoffrey Acton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is renowned for his bright white suits and hats. His auburn hair is cut jaggedly and amateurishly. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To protect his home; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Criminal record, Guardian. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 sp. 1 Minor magic item.
Miles Bentham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey trousers with white and red striped suspenders. He wears various colorful collared shirts. His hair is black, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Hubert Shelby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a whip. With a patchy black beard and wild black hair. His gray eyes lackadaisically let the world flow into them.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Adventurer, Rich. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized violet coat. He is tall, broad shouldered and powerfully built. His brown hair is cut short. His eyes are a pleasant hazel.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Herbalist and found it very stressful. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Flaws: Shy. Bonds: Guardian, Religious, Job. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!