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Advanced [show]


Conrad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Disciplined, Opinionated, Impeccable. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Conrad Myerscough, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue sapphire (800 gp). Red-brown spinel (50 gp). Malachite (11 gp).


Social Check DCs


Patrick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. His white hair is cut jaggedly and amateurishly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Patrick was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent father.

Ideals: Fighting. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Winthrop, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moonstone (60 gp). Iolite (60 gp).


Social Check DCs


Manfred Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan coat over a yellow low-cut shirt, and a top hat upon his head. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: Manfred was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up mace and armor he uses now. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He is content.

Flaws: Mundane, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Manfred Spaulding, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 6 (-2)14 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 8
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1000 sp. 1 Average lock. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is unkempt and raggedy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To prove his worth to the world; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Fighting, Joker. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Brandon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Gomory Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Body Guard. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Barkeep, but he was a colossal failure. He became a Body Guard soon after.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Slave, Job, Criminal record. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Shelley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red-brown spinel (50 gp). Red spinel (50 gp). Bloodstone (50 gp).


Social Check DCs

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