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Advanced [show]


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears violet trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with a spirit at a very young age, Trey has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Persistence, Optimist. Flaws: Disease. Bonds: Slave, Family. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Trey Shelby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. His violet eyes lackadaisically let the world flow into them.

Personality: This man loves writing and to teach people writing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Robert was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Robert Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 18 (+4)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep green spinel (80 gp). Rock crystal (30 gp). Obsidian (16 gp). Golden pearl (80 gp).


Social Check DCs


Patrick Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Extrovert, Opinionated, Entrepeneur. Bonds: Slave. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Patrick Kirby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)18 (+4) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His white hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Eastoft, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Malachite (5 gp). Eye agate (5 gp).


Social Check DCs


Roland Wellington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a green and black handkerchief worn on his right side. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the large cave and found the beat up mace and armor he uses now. He left for the west, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant, Nature, Adventurer. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Wellington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp. Rich purple corundum (800 gp). Golden pearl (150 gp). Peridot (60 gp). 1 Masterwork manacles. 1 Superior lock.


Social Check DCs

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