Heward Brent, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His left hand appears badly burned and disfigured. His hair is black and very short. His hazel unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller father left him crippled. He has drifted from career to career and currently works as a Barber.
Motivation: Expand his business.
Flaws: Disease, Depressed, Insomniac. Bonds: Job. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Onyx (50 gp).
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has a slight overbite and is overall scrawny. His silver hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
Everard Ashton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to cover his moderate length auburn hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Military. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
Theobald Reed, Male Human [Permalink]
Personal [hide]
Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His clothes are grease stained in places. He has no hair. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 16000 sp. Pink pearl (140 gp). Citrine (60 gp). Obsidian (16 gp). Golden yellow topaz (400 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Breastplate.
Don Preston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His head has been shaved. He has violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Don was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.
Motivation: To unite with his brother; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Criminal record, Adventurer, Has a crush, Family. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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