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NPC Generator

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Advanced [show]


Lewis Kitchur, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is brown. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Lewis has worked very hard to control his curse. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Kitchur, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 17 (+3)9 (-1)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Thornton, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a tan coat with pastel slacks. He has a slight overbite and is overall scrawny. He has silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Tim Thornton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Barney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His hair, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker, Artistic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Norman Barney, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Hayden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a violet feather.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Criminal record. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Heward Hayden, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy brown suit. His blonde hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Attractive, Enemies, Nature. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Theobald Lindsay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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