Diggory Gracey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears grey cloth garments or leather armor. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. Onyx (20 gp). Amethyst (100 gp).
Roger Rutland, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy tan pantaloons and a grey scarf. He sports a long blonde beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Gifted, Logical. Bonds: Job, Military, Family. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Moss agate (16 gp). Rose (20 gp). Violet garnet (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jocelyn Conway, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He wears his brown hair up in a very large beehive style do. His green eyes peer out from beneath his broad brown hat.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Body Guard in town.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 9 years.
Motivation: A need for knowledge about a nearby landmark; and to be a bounty hunter again
Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is still thick. His eyes are violet and beady.
Personality: Eccentric and domineering, Drogo will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Professionalism, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Solomon Tyndall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy blue suit. He has styled his auburn hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his father before him.
Motivation: Expand his business; and wants to raise his children well
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Poor, Family, Job. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Sardonyx (80 gp). Banded agate (4 gp). Deep blue spinel (500 gp). Smoky quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
