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NPC Generator

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Advanced [show]


Roland Marston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has no hair. He has blue eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Job, Religious, Enemies. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Marston, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Chalcedony (50 gp). Carnelian (50 gp).


Social Check DCs


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear grey tank tops with blue pants. His hair is chestnut and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves writing and to teach people writing more than just about anything. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Many illithids want him driven away.

Ideals: Artistic. Flaws: Addict. Bonds: Enemies, Immigrant. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Randal Asheton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Terran, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Obsidian (9 gp). 3 Thunderstones. 4 Antitoxin. 3 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Randal Hale, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He speaks before he thinks and is too direct. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Impulsive, Disease, Mundane. Bonds: Military, Religious. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Randal Hale, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. Tourmaline (140 gp). Sard (70 gp). Moss agate (13 gp).


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a sickle on his belt. His brown hair is still thick. His hazel eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Military, Nature. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy grey suit. He has a small bristly mustache and wavy white hair. He has green eyes and a grey hat with a tan feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: When he was but 3 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Sailor for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Manfred Digby, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)9 (-1) 9 (-1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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