Peter Gresham, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized amber on his right hand. With a patchy white beard and wild white hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Born in the north to a Detective, Peter learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Gifted, Pacifist, Artistic. Bonds: Rich, Job. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
William Appleton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. With a patchy auburn beard and wild auburn hair. His eyes are green and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he has money and likes to spend it
Flaws: Ugly, Terse. Bonds: Rich, Has a crush, Mentor. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. 3 Holy water.
Gilbert Washington, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the south to a Bellfounder, Gilbert learned a great deal about his father's area of expertise. His childhood dream was to be a Fletcher, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Flaws: Depressed. Bonds: Guardian, Military, Job, In love, Enemies. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Everard Elton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his quarterstaff. His black hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south, but his parents moved at a very young age to the west. A gifted student he started as a Painter, but he got bored and became a Map Maker. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 10000 cp.
Peter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy. His violet eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Peter studied abroad. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs
Ideals: Justice, Gifted. Flaws: Addict, Greedy. Bonds: Poor. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 34000 sp. Bloodstone (70 gp). Coral (110 gp). Golden yellow topaz (400 gp). Freshwater pearl (15 gp). 1 Minor magic item.
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