Aldous Chester, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Slave. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Kyle England, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now mingles about in high society.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Flaws: Ugly, Secretive. Bonds: Family, Rich, Criminal record. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2500 sp.
Cory Langdon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. His eyes are likewise violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Military, In love. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 10000 cp. Iolite (20 gp). Lapis lazuli (4 gp). 1 Minor magic item.
Richard Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair and beard is wavy and long. His eyes are likewise brown.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Richard was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Logical, Gifted. Bonds: Job, Rich. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Silver chalice with lapis lazuli gems (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (400 gp). 4 Tanglefoot bags.
Ernest Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. He keeps his white hair in a flapper bob. His eyes are hazel.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Ernest was born in the east. At a young age he loved to build and create. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Military. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp. Tiger eye turquoise (9 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
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