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NPC Generator

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Advanced [show]


Drogo Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Banker, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Drogo Hackney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with red socks and a vest with buckled shoes. He sports a long red beard, and similarly colored long hair. He has hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Peter Warwick, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Solomon Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to cover his moderate length brown hair. His violet eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Bowyer profession.

History: Solomon was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He struck the Bookbinder job and began his own company from there.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Kenley, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.

Motivation: He's attracted to the PC; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Ugly, Insane, Selfish. Bonds: Job, Has a crush. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Trym Wedgwood, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a grey and green robe with the hood down. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Persistence. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Staurheim, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Bloodstone (20 gp). 1 Half-Plate.


Social Check DCs

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