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NPC Generator

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Advanced [show]


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is singed and shortened. He has amber eyes and a green hat with a black feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Alby, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Tim Rayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black shirt with thin brown vertical stripes and yellow pants. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Hedonist, Insomniac. Bonds: Job, Slave, Nature. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Tim Rayden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 10 (+0)7 (-2)
Skills Animal Handling +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. A miniature golden chest with tiny emeralds lining the top (120 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Tim Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He wears his black hair up in a very large beehive style do. His eyes are hazel and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: Tim hails from a village terrorized by gnolls. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many gnolls want him driven away.

Flaws: Emotional, PTSD. Bonds: Poor, Has a crush, Enemies. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Tim Hartford, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a blue low-cut shirt, and a deerstalker hat upon his head. His hair is brown and curly. His eyes, though not visible through his cowl, are green.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Guard, who enjoyed hunting, Thomas was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform Now he works as a writing tutor during his time off.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Artistic, Logical. Bonds: Nature, Slave. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Thomas Barclay, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky green painted plate armor. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Bonds: Poor, Guardian, Immigrant, Slave. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Anselm Staurheim, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1300 sp.


Social Check DCs

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