Trey Cotton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan top hat and tan clothes. His long golden hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. After months of barely getting by, Trey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Expand his business; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1500 sp.
Cory Wharton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears green painted combat armor at almost all times. His silver hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: Born in the east to a Mayor, Cory learned a great deal about his father's area of expertise. He worked as a nervous Mayor and found it very stressful. He then took over the family business and is one of the better Mayor for hire.
Motivation: Expand his business.
Ideals: Disciplined, Justice. Bonds: Attractive, Job. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Silver pearl (110 gp). Coral (110 gp).
Percival Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and violet robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise gray.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Detective.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Slave. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Deep green spinel (160 gp).
Tim Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered grey stockings. His red hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Bonds: Adventurer, Mentor, Has a crush, Job. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 3000 cp.
Odo Langley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has a moderate pudge and is not very fit. His feathered hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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