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NPC Generator

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Advanced [show]


Ralf Budd, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely violet suit with white socks and a vest with buckled shoes. He has moderate length black hair. His eyes are brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Bonds: Family, Rich, Nature, Adventurer. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Ralf Budd, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Carved bone or ivory statuette (40 gp).


Social Check DCs


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Shy, Lazy. Bonds: Religious. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Arnold Cornish, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Obsidian (14 gp).


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Human compassion; and find a way to reverse the transformation of his brother

Flaws: Hedonist, Racist. Bonds: Attractive, Military, Family. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Hallewell, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Langley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a faded coat and loose pants complete with top hat. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Bather, Solomon learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Solomon has worked very hard to control his curse. He now owns his own business.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Artistic, Optimist, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Langley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north to a Locksmith, Alex learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Opinionated. Flaws: Insomniac, Depressed. Bonds: Poor, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Alex Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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