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Advanced [show]


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears green cloth garments or leather armor. With bright silver hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Selfish, Mundane. Bonds: Immigrant. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Lance Winterbourne, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 5 (-3)13 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in grey turtlenecks beneath a blue coat with brown slacks. He sports a long blonde beard, and similarly colored long hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Ralf Myerscough, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 36000 sp. Jade (150 gp). Black opal (500 gp). Amethyst (150 gp). Chrysoberyl (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Dryden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep pastel leather and dull violet iron scale mail. He has styled his auburn hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: Charles hails from a village terrorized by drow. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Adventurer, Enemies, Military. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Charles Dryden, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Percival Bradley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a grey and blue robe with the hood down. His chestnut hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Bonds: Military, Slave, Adventurer. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Percival Bradley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Banded agate (6 gp). Jet (150 gp).


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Gifted. Flaws: Addict, Impulsive, Secretive. Bonds: Rich, Nature. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

John Chatham, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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