Cory Bentham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. He has a very tight haircut. His eyes are green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy, Addict. Bonds: Poor, Adventurer, Slave. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Breastplate. 1 Chain shirt.
Geoffrey Preston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a white and tan robe with the hood down. He keeps his auburn hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Sellsword profession.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Flaws: Terse. Bonds: Job, Family. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 3 Thunderstones. 4 Antitoxin.
Chad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his auburn hair well, parting it to the right. His fierce blue eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.
History: A powerful wizard made him what he is. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Adventurer, Military. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp. Red garnet (60 gp). 1 Minor magic item.
Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy blue pantaloons and a red scarf. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Courier, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Chalcedony (80 gp). Brown-green garnet (60 gp). Deep green spinel (60 gp). Rock crystal (80 gp). 1 Masterwork Common Melee.
Thomas Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Dilettante uniform. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. His brown hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He then took over the family business and is one of the better Dilettante for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Philantrophist, Extrovert. Bonds: Job, Mentor. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!