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NPC Generator

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Advanced [show]


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is still thick. His amber eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal singing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Revenge; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Rich, Family, Enemies. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Clinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Ignan, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown armored body suit, with a simple green line shooting up and back down. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Odo Morley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Lewis Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His white hair and beard is wavy and long. His face is scarred and worn.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lewis Sheldon, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 6 (-2)9 (-1)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Golden pearl (150 gp). Smoky quartz (20 gp). Lapis lazuli (15 gp). 1 Minor magic item.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His brown hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered painting. He left for the south, certain he would find work there.

Motivation: He wants revenge against goblins; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Enemies. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Manfred Marlowe, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a tight fitting green shirt and pants. His feathered hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Ugly, Emotional, PTSD. Bonds: Nature. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Dean Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 11 (+0)6 (-2)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Healer’s kit. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs

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