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Advanced [show]


Godfrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears pastel trousers with brown and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up bow and armor he uses now. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to unite with his brother

Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Job, Family. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Cumberbatch, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple blue robe with grey stripes complete with hood. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Gerard Everly, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt, and he perpetually has his longsword ready. His hair is chestnut and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Theodoric was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. Recently the stress of being a Spice Merchant has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Entrepeneur, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Theodoric Benson, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 sp. Rock crystal (60 gp). White pearl (60 gp).


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered green stockings. His silver hair is cut short. His eyes are blue and beady.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Diggory Fawcett, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Roland Perry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Forgetful. Bonds: Rich, Religious, Job. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Roland Perry, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Chrysoberyl (140 gp). Tiger eye turquoise (8 gp). 1 Smokesticks. 1 Everburning torch.


Social Check DCs

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