Gomory Chester, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His skin is also unnaturally pale. He has shaved his head bald. His violet eyes peer out from beneath his feathered black hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his mother. In his 13th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins
Ideals: Justice. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Gerald Yardley, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting brown shirt and pants, and sports empty pouches on his belt. His brown hair is unkempt and raggedy. His eyes are likewise green.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Barber, but he got bored and became a Sellsword. He now owns his own business.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Bertram Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Banker, his father struggled to pay the bills. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love
Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant, Poor. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2000 sp.
Patrick Merton, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Patrick was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.
Motivation: Human compassion; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Insane, Racist. Bonds: Rich, Family, Adventurer. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. His brown eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.
History: His father raised him in a mountain cabin. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Professionalism. Bonds: Attractive, Immigrant, Nature, Military. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
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