Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright black suits and hats. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. He is obsessed with finding treasure.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Immigrant, Guardian. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 2 Acid flasks. 2 Acid flasks. 1 Everburning torch.
Patrick Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his auburn hair down. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Patrick took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Bellfounder.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.
Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A roughly beaten golden orb (80 gp).
Charles Blyth, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Server. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich southern family. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and balancing his hectic life and new server responsibilities is difficult
Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Job, Rich. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
Percival Dumph, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Logical. Bonds: Attractive, Job, Rich. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. Black star sapphire (1100 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.
Theodoric Royal, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a broad hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Theodoric was born with his father's beautiful face. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Bonds: Family, Attractive, Adventurer. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon.
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