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NPC Generator

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Advanced [show]


Geoffrey Clifford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Gifted, Philantrophist, Entrepeneur. Bonds: Adventurer, Family. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Clifford, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in brown turtlenecks beneath a green coat with brown slacks. His chestnut hair is lengthy and is close to two feet long. His eyes are a pleasant gray.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Gerald Marleigh, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Patrick Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a grey suit, yellow shirt, and white tie. His white hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Depressed, Hedonist. Bonds: Poor, Attractive. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Patrick Sutton, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)9 (-1) 16 (+3)15 (+2)
Skills Deception +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp. Smoky quartz (20 gp).


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his sai ready. He has a long golden beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Cory Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. Moss agate (13 gp). Brown-green garnet (130 gp). Amber (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Alexandre Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Jeweler. His white hair is unkempt and raggedy. He has brown eyes and a brown hat with a green feather.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Bricklayer again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Alexandre Bentham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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